Pinniped Software

Game and Internet Programming
Manhattan Beach, California
Home Services Games Scientific Contact

We are available for computer programming and other consulting services on a contractual basis. Areas of expertise include but are not limited to:

Programming

  • Ports. We can do many kinds of full ports between platforms (e.g., PS2 to XBox), and can also maintain a codebase for a specific platform in parallel to your development. For example, while you develop for the PS2, we keep a version up to date and running for XBox or Gamecube.
  • Subsystems We can develop and maintain entire subsystems for your game, such as multiplayer, shell/menus, sound, memory card i/o, DVD i/o, etc.
  • 3D Graphics. Real-time graphics for games (Gamecube, XBox, PS2, Direct3D, OpenGL, custom), as well as non-real-time high quality graphics.
  • Physics. Real-time physical simulation, collision detection/response, etc.
  • Network Programming. Low level TCP/UDP socket programming.
  • Performance Optimization. Profile your application, develop a plan for speeding it up, and execute that plan.
  • Memory optimization. Analyze your applications memory usage and swapping behaviour, develop and execute a plan to either bring memory usage in line with your requirements.
  • General entertainment and scientific programming. You name it, we can do it!

Consulting

Leverage our experience to help keep your project on the right track. Call to find out what we can do for your project.

For More Info

For more information, see our completed project sheet as well as Dan Stanfill's prior experience.
 
Updated June, 2002.