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Pinniped Software
Game and Internet Programming
Manhattan Beach, California
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We are available for computer programming and other consulting services on
a contractual basis. Areas of expertise include but are not limited to:
Programming
- Ports.
We can do many kinds of full ports between platforms (e.g., PS2 to XBox),
and can also maintain a codebase for a specific platform in parallel to your
development. For example, while you develop for the PS2, we keep a version up to
date and running for XBox or Gamecube.
- Subsystems
We can develop and maintain entire subsystems for your game, such as
multiplayer, shell/menus, sound, memory card i/o, DVD i/o, etc.
- 3D Graphics.
Real-time graphics for games (Gamecube, XBox, PS2, Direct3D, OpenGL,
custom), as well as non-real-time high quality graphics.
- Physics.
Real-time physical simulation, collision detection/response, etc.
- Network Programming. Low level TCP/UDP socket programming.
- Performance Optimization.
Profile your application, develop a plan for
speeding it up, and execute that plan.
- Memory optimization.
Analyze your applications memory usage and
swapping behaviour, develop and execute a plan to either bring memory
usage in line with your requirements.
- General entertainment and scientific programming.
You name it, we can do it!
Consulting
Leverage our experience to help keep your project on the right track.
Call to find out what we
can do for your project.
For More Info
For more information, see our completed project sheet
as well as Dan Stanfill's prior experience.
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Updated June, 2002.
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