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Pinniped Software
Game and Internet Programming
Manhattan Beach, California
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Curriculum Vitae of Dan Stanfill
Qualifications
- First rate technical knowledge of the computer game industry.
- Solid manager and experienced team leader, with proven ability to manage
budgets and schedules, and evaluate team progress.
- Phenomenal programmer (3D graphics, image processing, physics,
networking; C++, C, x86 assembly).
- Excellent spoken and written Japanese.
Work Experience
| May 1999 - Present |
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Pinniped
Software, Manhattan Beach, California |
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Owner and Developer |
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See the Pinniped Software project sheet
for details of completed projects.
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| Dec. 1994 - May 1999 |
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Activision,
Inc., Santa Monica California |
| May 1997 - May 1999 |
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Director of Technology |
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Managed department of 20 employees supporting central technology development
and production.
Managed key technology relationships (e.g., Intel, Microsoft, 3D chip makers).
Provided technology resources, expertise and evaluations for production.
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| April 1996 - April 1997 |
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Lead Programmer |
Interstate '76 |
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Managed team of nine programmers, implemented vehicle physics
and more. |
| Sept. 1995 - April 1996 |
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Lead Programmer |
Bushido |
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Wrote technical design and schedules, began implementation
of new engine. Project was later canceled. |
| Dec. 1994 - Aug. 1995 |
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Senior Programmer |
Mechwarrior 2 |
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Principal programmer of tiger team to ship Mechwarrior
2. Responsible for the 3D graphics engine, collision detection, physics,
memory management, and more. |
| May 1983 - Dec. 1994 |
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Jet
Propulsion Laboratory, Pasadena, California |
| May 1990 - Dec. 1994 |
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Technical Group Leader |
Visualization and Earth Science Applications Group |
| Sept. 1988 - May 1990 |
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Member of Technical Staff |
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Technical management, research, and implementation of interactive
and high quality 3D graphics applications, especially large scale terrain
rendering. |
| May 1983 - Sept. 1988 |
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Member of Technical Staff |
Multimission Image Processing Lab Software Development Group |
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Lead developer for system level and interactive display
software. Also implemented wide variety of software from low level image
i/o to various image processing algorithms. |
Education
| 1978 - 1983 |
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Harvey Mudd College,
Claremont, California |
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B.S. Engineering. Emphasis in electronics and computer science. |
| 1981 - 1982 |
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Waseda University,
Tokyo, Japan |
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One year program of studies, international division. Completed highest
level of Japanese language offered. Took courses in both English and Japanese
on Japanese culture.
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Papers
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D. F. Stanfill, "Using Image Pyramids for the Visualization of Large Terrain
Data Sets," International Journal of Imaging Systems and Technology,
Vol. 3, 157-166 (1991).
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R. G. Blom, L. A. Bergman, R. E. Crippen, E. G. Frost, K. J. Hussey, P.
M. Lyster, D. A. Okaya, D. F. Stanfill, "Interactive Regional-Scale Geological
Data Exploration and Analysis Across a Gigabit Computing Network: A Part
of the CASA Gigabit Network Testbed," Proceedings of the Ninth Thematic
Conference on Geologic Remote Sensing, Pasadena California, USA, February
8-11, 1993.
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Various papers published internal to JPL and NASA, including two NASA Tech
Briefs.
Other Published Works
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IMAX Film Corporation, "Blue Planet." Wrote the software for a 90 second
computer generated flight up the San Andreas fault, and for a simulated
earthquake in San Francisco.
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IMAX Film Corporation, "Destiny in Space." Wrote terrain rendering and
flight path generation software used for flights over Venus and Mars.
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Jet Propulsion Laboratory, "Monterey: The Bay." Wrote software and directed
team in producing a 3D animation of the Monterey Bay environment.
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Jet Propulsion Laboratory, Concurrent Super-Computer Consortium, "Flight
over Haleakala." Generated entire animation with an experimental renderer
on the Intel Touchstone Delta Super-computer.
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Numerous small animations not officially released through the JPL Public
Information Office. This work can be shown upon request.
Professional Memberships
IEEE Computer society and ACM SIGGRAPH.
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Updated June, 2002.
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