Pinniped Software

Game and Internet Programming
Manhattan Beach, California
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Pinniped Software Projects

Featured Title

Title Platform Developer / Publisher Details
Metal Arms Microsoft XBox
Nintendo Gamecube
Swingin' Ape Studios
Sierra Entertainment
Implemented all split-screen multiplayer features and all multiplayer gameplay simultaneously for XBox and Gamecube. Also helped polish and debug various other game features.

Upcoming Games

Title Platform Developer / Publisher Details
He-Man: Defender of Grayskull Nintendo Gamecube Savage Entertainment
TDK Mediactive
Provided final debugging and fixing of memory card and other issues for Gamecube version of He-Man: Defender of Grayskull.
H2Overdrive Playstation 2 Savage Entertainment
Crave Entertainment
Fixed and tweaked physics and control in this water racing game. Implemented guaranteed-stable physics to allow unlimited tweaking of parameters by designers without problems.

Published Games

Title Platform Developer / Publisher Details
Empires: Dawn of the Modern World Microsoft Windows Stainless Steel Studios
Activision
Assisted in finding and fixing video card compatibility and alt-tab issues with DirectX 8.1.
Charlie's Angels: Angel X Microsoft Windows
Playstation 2
Seven Studios
Sony Pictures
Ported the game "Legion: The Legend of Excalibur" from the PS2 to Windows DirectX 8.1. Modified rendering pipeline for efficient use of vertex buffers, changed multi-pass rendering to multi-stage-single-pass, implemented sound engine, preserved authoring pathways.
Petz 5 Microsoft Windows Studio Mythos
UbiSoft
Implemented first cut of the Netscape plugin for Petz 5.
Defender Playstation 2 Seven Studios
Midway
Improved movement and control of user space ship for new 3D version of the old arcade classic.
Star Wars: The Clone Wars Nintendo Gamecube Pandemic Studios
LucasArts
Implemented several multi-texture effects, including self-shadowing (using the projected z-buffer technique), soft projected shadows, texture scrolling, and object detail-texturing.

Also worked with team to produce the preliminary technical design document.

Star Trek:
Deep Space Nine

Dominion Wars
Microsoft Windows Gizmo Games
Simon & Schuster Inc.
Improved AI pathing. The pathing needed a major overhaul (only some of which could be completed due to time constraints), which included analyzing the performance characteristics, and reworking the pathing to both level the cpu usage and to improve the ship behavior.
Interstate '82 Microsoft Windows Activision Rewrote and tuned vehicle physics for this 3D-accelerated car combat game.
JAMDAT Trivia Web-enabled Cell phones, WML, Java, JSP JAMDAT Mobile Implemented complete trivia game engine.
JAMDAT Gladiator Web-enabled Cell phones, WML, Java, JSP JAMDAT Mobile Modified existing Gladiator game to use Jamdat's custom database for localization and portability.

Other Work

Title Platform Developer / Publisher Details
Tigger Family Tree Microsoft Windows Disney Interactive Analyzed performance of a 3D children's title and made recommendations on actions to take for improvement of frame rate. Also provided other miscellaneous technical consultation.
Get your YaYas Out Microsoft Windows
OpenGL
YaYa, LLC

Implemented Netscape Plugin portion of web-based advertising game engine.

Ported online 3D driving game from Windows DirectX to Macintosh OpenGL.

Created new middle layer for game-hosting engine to manage auto-update of the middle layer and game, allowing a thin Plugin and ActiveX layer which should not need to be updated. (Allows for background updates, and avoids having to go through an install for each game).

Microsoft Windows Ur Studios Implemented network communications layer of an interactive shared enviroment scene graph library, including ntp-based time synchronization and latency measurements, session-joining through firewalls/NAT-routers, and more.

Implemented an input-device library which allows dynamic and saved mapping of functionality to controls on any input device, such as a joystick, gamepad, keyboard, or mouse (based on DirectInput).

Celsius Microsoft Windows
OpenGL
Jet Propulsion Laboratory Please see Pinniped Scientific for details.

See Also

Dan Stanfill's game and industry experience prior to founding Pinniped Software is available in his curriculum vitae.

 
Updated January, 2004.